Hey guys. How about a zoo tycoon game that focuses exclusively on arthropods? I know it wouldn't be terribly popular, but how would it work?
Yeah, I think there could be enough gameplay content to make it work.
Hey guys. How about a zoo tycoon game that focuses exclusively on arthropods? I know it wouldn't be terribly popular, but how would it work?
Well, the world of inverts has no trouble providing that
Yeah, when I heard that the XBox One version came with 101 animal species as base, I thought "Oh, that sounds promising". Was disappointed to see that much of the list consisted of several variations of the same species that don't even really offer any gameplay differences
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Hey guys. How about a zoo tycoon game that focuses exclusively on arthropods? I know it wouldn't be terribly popular, but how would it work?
Lots of really good points there, I don't think people react in a positive way to too much diversity being thrown at them when it all looks the same. I'm quite happy to put my hands up that I sometimes write off groups as not being of interest to me when they consist of too many species which all look the same (I think we all to do one extent or another), I'm not enough of a completionist to want to get all 9 lions which are the same skins with the contrast or colour temperature sliders tweaked slightly.
A fair point about the graphical limitations. I did one add some mods to ZT2 which included dart frogs and some inverts (hissing cockroaches for instance) and you could barely see the damn things.
Expansions and DLC would be awesome for a Zoo Tycoon where there was also mod support. So many of the mods are limited by the individual models which were coded by the devs, I'm specifically thinking of the bird models modded in ZT2 using the scant handful of birds originally developed (none of which can fly properly), so it would be great to have dev support actually putting out supported models which can do novel things within the game. Trouble is I think the franchise has shot itself in the foot having lost some of the interest from the fan base which wants to actually, you know, build something unique.
Well, Hissers are dark in color, so people might mistake them for pests at first. If we present with a colorful cockroach, then we might be interesting immediately. Plus, its not just roaches. We can show people so much crazy stuff like basket stars, mole crickets, giant millipedes, ant lions, sea angels, etc.To people like us absolutely, but the general public see cockroaches as just one thing, not the vast diversity that actually exists. Only if you put a hissing cockroach in front of someone and explain to them directly that they are a harmless species that only lives in tropical forest and can't survive in people's homes will they ever accept that they are not a nasty pest that they will see on holiday. Zoo signage is only for interested people who bother to read it.
While I don't have the game I've seen lots of videos and from what I've seen the game looks pretty good. The addition of lots of new animals makes it wayyyyy more appealing. That said a few animals should not be in mini exhibits, like Tapirs and Komodo Dragons, also the level of customizing is pretty bad as the game forces to put enrichment items in certain spots.
On a side note, imagine how good the game would if they had Zoo Tycoon 3's graphics and Zoo Tycoon's level of customization!
Shoot, video games have advanced a lot since ZT2 was made, a modern zoo game can offer much MORE customization and it's pretty baffling that the XBox game offered so much less than a game that was released 9 years earlier.
You're right it's pretty baffling how a game made almost 10 years ago is so much superior to a game released less than a month ago.
It's to the point where it's really more of an in-name-only adaptation. It almost makes me think that the game was either rushed (unlikely, since the graphics look good and as far I've heard, the game functions well enough) or that it was originally made as an unrelated zoo game and they decided to stick the Zoo Tycoon title on it.
I'm leaning more towards the latter one as the only thing the games have in common is that they're both zoo games. Also, why would Microsoft name the game Zoo Tycoon? They should have known that they were going to get backlash from people who expected Zoo Tycoon 2 with better graphics and instead got a game completely different.
I have a funny feeling that the Xbox Zoo Tycoon was designed in reverse. They looked at the 'fun' things that the Xbox can do with the Kinect and thought "Hey, wouldn't it be fun if we could use the camera for people to play with animals?", then they designed a very stylised, pretty game as a shell around a core idea of using the Kinect and motion controls, then attacking the ZT name to it.
A console (using a typical controller) just doesn't offer the fidelity that a mouse and keyboard does, which prevents you from designing things properly. I think this is why the whole thing was so poorly implemented with design choices limited to pre-set placements. We saw this in Jurassic Park: Operation Genesis which was far simpler than the original ZT, though with nicer graphics, because of the limitations of the consoles it was designed for (like only being able to place 3 sections of fence at a time). It's also why I'm very concerned about Jurassic World: Evolution being designed for consoles and PC, I can already see the various limitations on things being created.
I personally think its irritating that we have black cougars (Which aren't even confirmed to exist) but no black jaguars in this game. Also the two-toed sloths are made with the same model as the three toed.
They have albino ones instead.
Also the two-toed sloths are made with the same model as the three toed.