Oh man, you're unlocking memories of that game and all the frustrating min-maxing you had to do to get your animals happy. It also meant you could never have much variation in how certain exhibits looked or try certain species mixes unless you were okay with your animals being unhappy.
Also, God forbid you place an interactive object next to a structure or fence in Zoo Tycoon 2. I'd place certain food or enrichment items tucked away in a corner to make my habitats look more naturalistic and then just get spammed with messages saying the animal can't use it or the keeper can't refill it because their pathfinding is on the fritz. Three of the four sides could be completely unobstructed and it'd still do that.
Still one of my most favorite game series ever though.
That game was pure nostalgia and one of my favourites. I too cringed at having to ruin the aesthetics of my Indonesian rainforest or Polar bear pit (based on Auckland Zoo’s ornate exhibit of course) with a bunch of water bowls in ZT2.
Also, why did guests always end up in the Ethiopian wolf exhibit? The alpha pair would have pups; hundreds of guests would swarm the exhibit and run around like crazy; then five or so would be in the exhibit, having apparently passed through a solid concrete wall.
If I could change one thing, it’d be longer lifespans. In ZT2, Captive born Greater flamingo would grow to adulthood; raise the chick; and then die as it was reaching adulthood. This species can reproduce at three years (intergenerational gap) and live for 80 years irl!