I’ve had a few ideas, some of which may eventually make it into my design thread. One that I’ve come back to a few times is based on the book No Beast So Fierce by Dane Huckelbridge. It’s the story of Jim Corbett’s search for the Champawat tiger and the world that made both hunters.
It would start through the POV of a wounded hunter stalking the Indian highlands. Potentially beginning with a projector scene in a small hut with blurry video of a gunshot and a shattered tooth. Now a predator, with POV text scrawled on signs in paint somewhere between orange and blood red, surveys her territory. The first half is mostly herbivores with signage explaining why they are not suitable for a wounded hunter. Gaur, boar, etc can fight back. Smaller prey such as monkeys, birds, and blackbuck aren’t enough to keep the narrator alive for long. The half ends with a step inside a hut to face a mirror. The painted text reads: “There. That will do.”
The break point has some props for an Indian village with posters advertising a bounty for a killer tiger (this is mildly ahistorical, but necessary for the narrative). You are now the hunter following the tiger through her territory, occasionally finding props showing her trail of destruction. This focuses more on other predators such as sloth bears and leopards, potentially with some information on how they, too, can come into conflict with humans in a crowded subcontinent.
The area ends first with an exhibit of a healthy tiger highlighting how they live, then with either a crude dark ride or a walkthrough depicting a moonlit forest with rustling bushes and glowing eyes that disappear after a moment, culminating in a dark room confronting the Champawat tiger through a screen effect before there’s a bang. and a flash of light. The room opens into a small museum on the actual Jim Corbett and the Champawat tiger, including Corbett’s later drive to establish protected spaces and how these parks can reduce animal-human conflict. Maybe a few smaller species and domestics such as goats can round out the complex after the climax.
I’m not sure how effective this would be. It does have some true crime type appeal and ties together an exhibit complex with a narrative, but it comes at the cost of child-friendliness. Maybe I’ll flesh this out with the full text of the narration at some point.