Alrighty all, here will be the thread of the virtual tour of my every species zoo! I will start this off with the entrance areas and go from there. As of this post, I've got just over 760 hours into this game, not this particular zoo, but as noted before, it's been in the works for quite some time. I have been playing the game since about a month after release as I searched for the perfect laptop because I never really wanted to piece out smaller zoos and not include everything. I got frustrated with this in Planet Coaster on my older laptop, that any big park I wanted to create was out of reach.
I'm going to start out with posting my logo I created that I fully intended to put on one of the screens in the zoo, but I wasn't satisfied with the brightness the game puts on them and it looked off, so I just went with the big letters that are with the scenery in the game, so here you go. Some of the backstory for my zoo is that this is the flagship zoo for the GZS (Golka Zoological Society), and that I built the headquarters in the staff area of this zoo.
Now, in the big Planet Zoo thread I posted the map of the zoo without any text, but here is an overview map that shows off the names of the 16 zones of the zoo. Each of these 16 are only accessible from the main path loop around the lagoon, similar to how some zoos are now building exhibits off a main path forcing you back to the main path. Think Omaha's Asian Highlands for this as the perfect example, there is only one way in and out of the exhibit, having guests do a complete loop so that you don't pass exhibits or have to backtrack to see them.
I did this intentionally as I liked to create gateways into the "lands" like you would see at Disney, however, they have multiple ways in or out of their sections and I wanted to limit the amounts of dual theming the entrances so I located them only at one spot. I also like to put themed music around my park in amenity areas or the gateways, and when you have an entrance from one to the other, there would be two sets of music going on which to me ruins the illusion. So when I get to the posts that detail out my 16 different lands, I will also post the song that plays throughout the area if you want to listen along by searching for it on Youtube or whatever.
Anyway, here are the 16 different areas that are in my zoo (going clockwise):

But before we get to the excitement of each of the lands, first you have to enter the zoo! The entrance plaza features ticketing lines, lockers, a lost and found, and stroller rentals and operate out of one building that joins all together and also serves as the zoo's administration center.
This entrance plaza also features two distinct waterfalls on either side of the plaza, with glass walls around the pools and one could then use your imagination with various freshwater fish species and aquatic turtles in these pools if you so wish. I put vista points at each of these to draw visitors to look at them as if they did hold some sort of freshwater species.
Also, I do have the hours of the zoo set from 7 AM to Midnight, so I did take the time to detail out lighting throughout the zoo. Here is a shot of the waterfall lighting, which changes the dynamic quite a bit.
Here is a shot of the ticketing lines looking toward the lost and found/stroller rental wing of the entrance building. I was really happy they added some sort of queue barrier to use in open pathways as I couldn't use the queue path type here.
Also, anyone need a locker to hold any excess bags for the day?
After showing off this front area before entering the zoo, I want to give a quick overview of the backstage facilities at the entrance before going into the zoo proper. Here is a quick overview that has all of the staff buildings that were what I needed to at least get the zoo running off the bat, but they also serve as the staff facilities for the Tapir Trek area at the front of the zoo. The empty yard at the back of the building is my main Vet Center with a rehab/quarantine yard if you will.
Just outside of the rehab yard is where you will find my headquarters for the GZS, taking inspiration from more 70s style architecture (which is more evident inside).
And of course I had to detail the inside of this building just for kicks, so I added a nice fountain area, plenty of artwork, and offices staggered on the two levels of the building. I have actually observed some of my staff members wander in here over time, despite there not being any staff facilities themselves in here, it strictly is a decoration so to speak.
That does it for the outside of the zoo areas, the next post will focus on the entry plaza area that I have more or less called "Adventure Outpost" on various wayfinding signs around the zoo. So stay tuned for more to come!
I'm going to start out with posting my logo I created that I fully intended to put on one of the screens in the zoo, but I wasn't satisfied with the brightness the game puts on them and it looked off, so I just went with the big letters that are with the scenery in the game, so here you go. Some of the backstory for my zoo is that this is the flagship zoo for the GZS (Golka Zoological Society), and that I built the headquarters in the staff area of this zoo.
Now, in the big Planet Zoo thread I posted the map of the zoo without any text, but here is an overview map that shows off the names of the 16 zones of the zoo. Each of these 16 are only accessible from the main path loop around the lagoon, similar to how some zoos are now building exhibits off a main path forcing you back to the main path. Think Omaha's Asian Highlands for this as the perfect example, there is only one way in and out of the exhibit, having guests do a complete loop so that you don't pass exhibits or have to backtrack to see them.
I did this intentionally as I liked to create gateways into the "lands" like you would see at Disney, however, they have multiple ways in or out of their sections and I wanted to limit the amounts of dual theming the entrances so I located them only at one spot. I also like to put themed music around my park in amenity areas or the gateways, and when you have an entrance from one to the other, there would be two sets of music going on which to me ruins the illusion. So when I get to the posts that detail out my 16 different lands, I will also post the song that plays throughout the area if you want to listen along by searching for it on Youtube or whatever.
Anyway, here are the 16 different areas that are in my zoo (going clockwise):
- Tapir Trek (on both sides of entrance area, not labeled on map)
- Monsoon Mangrove
- Asian Altitude
- Secrets of Tibet
- Kingdom of Amanpur
- Australian Outback
- Islands of Mystery
- Kidani Trail
- Heart of the Congo
- Hatari Safari
- Desert's Edge
- European Harborside
- Polar Pointe
- American Adventure
- Ancient Americas
- Expedition: Amazon

But before we get to the excitement of each of the lands, first you have to enter the zoo! The entrance plaza features ticketing lines, lockers, a lost and found, and stroller rentals and operate out of one building that joins all together and also serves as the zoo's administration center.
This entrance plaza also features two distinct waterfalls on either side of the plaza, with glass walls around the pools and one could then use your imagination with various freshwater fish species and aquatic turtles in these pools if you so wish. I put vista points at each of these to draw visitors to look at them as if they did hold some sort of freshwater species.
Also, I do have the hours of the zoo set from 7 AM to Midnight, so I did take the time to detail out lighting throughout the zoo. Here is a shot of the waterfall lighting, which changes the dynamic quite a bit.
Here is a shot of the ticketing lines looking toward the lost and found/stroller rental wing of the entrance building. I was really happy they added some sort of queue barrier to use in open pathways as I couldn't use the queue path type here.
Also, anyone need a locker to hold any excess bags for the day?
After showing off this front area before entering the zoo, I want to give a quick overview of the backstage facilities at the entrance before going into the zoo proper. Here is a quick overview that has all of the staff buildings that were what I needed to at least get the zoo running off the bat, but they also serve as the staff facilities for the Tapir Trek area at the front of the zoo. The empty yard at the back of the building is my main Vet Center with a rehab/quarantine yard if you will.
Just outside of the rehab yard is where you will find my headquarters for the GZS, taking inspiration from more 70s style architecture (which is more evident inside).
And of course I had to detail the inside of this building just for kicks, so I added a nice fountain area, plenty of artwork, and offices staggered on the two levels of the building. I have actually observed some of my staff members wander in here over time, despite there not being any staff facilities themselves in here, it strictly is a decoration so to speak.
That does it for the outside of the zoo areas, the next post will focus on the entry plaza area that I have more or less called "Adventure Outpost" on various wayfinding signs around the zoo. So stay tuned for more to come!
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01 GZG.png353.4 KB · Views: 335 -
02 GZG Map Text.jpg154.5 KB · Views: 331 -
03 Front Entrance.jpg195 KB · Views: 332 -
04 Entrance Waterfalls.jpg148.5 KB · Views: 341 -
05 Entrance Waterfalls Night.jpg92.8 KB · Views: 334 -
06 Entrance Tickets Gates.jpg145.7 KB · Views: 327 -
07 Lockers.jpg133.7 KB · Views: 335 -
08 Entrance Facilities.jpg159.5 KB · Views: 336 -
09 GZS HQ.jpg132.6 KB · Views: 326 -
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