Zoo Tycoon Remake
Zoo Tycoon Remake
I figured I'd post this just to give you an idea of the game I am envisioning. More details will follow.
(Note: This overview is a complete work-in-progress and expect me to make updates in the future.)
Overview - An ultra-realistic zoo simulation allowing players to build, manage, and work in zoos. The game will be developed for all next-gen consoles (Xbox One, PS4 etc.) as well as PC and Mac. Graphics and mechanics will be exceptionally realistic and considered truly ‘next-gen’ by all standards.
Multiplayer - Players can connect to any online system depending on their console (e.g. Xbox Live or Internet) to access up to however many servers (haven’t thought of numbers) with up to 20 players maximum. Each server (or lobby I guess in gaming terms) will be its own ‘world’ within the game, with its own zoos that players build. A system will be designed to allow players to find and access a particular server at any time, for example if they want to find a specific zoo another player has built. Players can find jobs at each other’s zoos or in the game’s dozens of pre-set campaign zoos. For example, while the builder of a zoo would be in the position of director, another player could take the role of curator, vet, keeper etc. at that same zoo. Like with any other multiplayer game, a system allows players to chat. In the Freeform mode (described later) players can set challenges on each other, like the ever-so-popular exhibit design challenges on ZooChat.
Avatar - Each player will have his/her own avatar which is fully customizable. Players can create their name, choose between genders, and a broad selection of faces and hair styles will be available. Outfits and a wide variety of accessories can be unlocked at the end of each campaign scenario. Once a certain (large) number of campaign games have been completed, the player unlocks the ability to purchase hundreds of outfits and accessories from every zoo in the game, whether pre-set or player-built. Items from zoos will cost the same price given to visitors, but items from a player’s own zoo will obviously be free of charge.
Modes:
Campaign - This will be the first business simulation game in history to have a feature-length cinematic-style story mode, where the player’s character will travel to zoos and institutions all around the world in dozens of scenarios, focusing around topics such as the ethics of zoos, animal welfare, education, and most of all, conservation. A broad cast of characters will be featured as the player travels across the globe, visiting a selection of the game’s dozens of pre-built zoos and wild places. Cutscenes, like with any other story-driven game will be featured and the player will be taken on a huge assortment of adventures. I decided against including depictions of real-life scenarios from real-life zoos as I would want these scenarios to focus on the game’s own pre-built zoos and institutions. Each zoo will be unlocked once the player has completed the scenario based in it. Players will also unlock animals and different visitor attractions (e.g. camel rides, sky rides, carousels etc.) as they complete scenarios. The campaign mode of this game is still very much under progress and I will continually update it until I feel it is pretty much perfect.
Freeform - Players can access this mode at any time throughout the Campaign mode. Once all the scenarios in Campaign are completed, every animal, location, and special ‘extra’ will be unlocked. This is the primary mode of gameplay, where Multiplayer is accessible and players can explore the diverse and extraordinary world of this game, visiting hundreds pre-built and player-built zoos, managing them, and building yours from relative scratch. There will be many pre-built zoos players can visit and manage that were not featured in the Campaign.
Sandbox - Basically this is where player’s imaginations can go completely wild. It’s the sort of ‘all-out-crazy’ mode fans will demand to have. In here, finances, space, and availability of animals is no issue. Players can build the wackiest zoo of their dreams with animals not found in captivity today not available in Freeform mode. This mode will be updated as DLCs are released, featuring a range of animals not available in Freeform mode that would otherwise not be found in captivity today otherwise (e.g. blue whale, giant squid, megamouth shark etc.).
Mechanics:
Third-person view - The player will be able to their avatar in third-person, with controls enabling them to zoom in, rotate the view, walk, run, or ride in vehicles.
First-person view - This mode allows the player to see through the eyes of their avatar. They can rotate 360 degrees, walk, run or ride sitting in vehicles.
Photography view - This extension of the First-Person View allows the player to use a camera to photograph things in the zoo. Photography-centered scenarios in Campaign mode teach players how to use, upgrade and buy different types of cameras. Cameras double as binoculars with their zoom-up features. There is a much larger focus on photography in this remake than in any of the previous games.
Navigation mode: A map of the zoo the player is in is brought up and the player can click on any unlockable location in the zoo to jump to there. Of course, players can navigate zoos using other means as well (transportation, their own two feet etc.)